This is my final Computer Animation project of my Sophomore year! We had to do a 10 second animation where an original character enters frame, sits down, and has some motivation to get up and walk off screen. My character, Chip, is a little boy pretending to be an astronaut. In my Computer Animation class, we designed, built, rigged, textured, and animated our characters. (i also dabbled in voice acting….lol) So, here is mine! Enjoy!
mwarren sitstand Final from Michale Warren on Vimeo.
Art by Michale Warren
Saturday, May 3, 2014
Friday, April 18, 2014
Animatic: The Stapler Caper
I know i haven't posted anything in a while, but i just haven't been producing final work to put up!!! It's all been process process process!!! Here is an animatic i did for my Cooncpet Development II class. we were focusing on montage editing. Enjoy!
(Photoshop and Premiere, 2014)
(Photoshop and Premiere, 2014)
Thursday, January 23, 2014
Character Design
Sketchbook
Here are a bunch of doodles and character designs I've drawn in my sketchbook. A few are copies from character designs on pinterest, but the rest are all original!! (2013-14)


Left : the girl in the top right hand
corner, the boy in the top left hand
corner, and the girl in the lower left
hand corner are studies from
existing works.

The above images are
studies from existing works



Left: The man in the top middle is a study from an existing work.
Character Design
Here is some visual development through the whole process on a character named Pingo (which means 'tattoo' in Latin). Pingo is a Scorpion tattoo artist, who was banished from his home, only to be taken in by a family of circus people. While there he learns to swallow swords, and gives the circus people free tattoos in exchange for room and board.
First i did some research on scorpions:


Then i began developing a caricatured version. Trying out different combinations of shapes.


Thursday, December 5, 2013
Concept Development: CooCooNut Love Animatic
For our final Concept project in Concept Development I, we were allowed to develop our own story idea. The only requirements are that the animatic had to be under one minute, and the story had to have two characters that wanted the same thing.
The first part of the process after we had our stories mapped out was to develop character designs and a basic birds eye view plan of the space in which our story was going to take place.
The first part of the process after we had our stories mapped out was to develop character designs and a basic birds eye view plan of the space in which our story was going to take place.
The next part of the process was to determine the seven key points in the story and illustrate them Here are mine: (as you can see my story changed a bit through the process)
This was the first pass animatic of my story:
And here is the final animatic….I hope you enjoy!!
Ringling (2013)
Computer Animation: Simple Poly Exercises
Simple Poly was our final assignment of Computer Animation I. We had to design, build, and rig a simple round shaped character with legs and an object that can act as a follow through action. My character is a Christmas Elf, and his follow through motions are on is shoe toes and hat.
These were my possible character designs:
This is my final character design:
For this exercise we had to animate our character turning around at least 90 degrees. My Elf seems to have had a bit too much eggnog and is still feeling a bit tipsy!
Untitled from Michale Warren on Vimeo.
For the last exercise we had to animate our character jumping.
Untitled from Michale Warren on Vimeo.
Ringling (2013)
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